Agile Software Development: the Artifacts

Scrum is a framework for developing complex products. It is an interactive, incremental approach to optimize predictability and control risk.

The Scrum Artifacts

Scrum artifacts are tangible by-products produced during the product development. These artifacts consist of the requirements for the overall project, and each individual phase of the project itself.

PRODUCT BACKLOG

The product backlog is an evolving, dynamic and ranked list of requirements that might be needed to made the product. The product owner is responsible for the product backlog, including its content, and ranking.

The product backlog lists all features, functions, requirements, enhancement and fixes that constitute the changes to be made to the product in future releases. In agile terminology, the product backlog item are called user stories.

The user stories are the smallest units of work, and its goal is to delivered customer’s value at the end of the iteration. A good user story should be:

CHARACTERISTICS OF A GOOD QUALITY USER STORY: INVEST
Letter Meaning Description
I Independent The user story should be self-contained, so that there is not a dependency with another story
N Negotiable User stories, up until the start of the iteration, can be rewritten and re-ranked.
V Valuable A user story must deliver value to the end user
E Estimable The story is precise and concise so that the development team can estimate it.
S Small The user story development should conclude at the end of the iteration.
T Testable The user story and/or its related description must provide the necessary information to make test development possible.

EPICS

Epics are feature-level work that encompasses many user stories. Epics are:

  • A Group of related user stories.
  • They use the same wording and format as the user story:
    • Short description;
    • Acceptance criteria;
    • Estimate.
  •  Should not be worked on directly.
  • Can be considered a project.
  • its works can spam more than one release and encompasses more than one product.

The Epic is typically used to monitor and track the development work toward the close proximity of the product release/launch.

THEMES

Themes are feature-level work that encompasses many epics. They are:

  • A Group of related Epics.
  • They use the same wording and format as the Epics:
    • Short description;
    • Acceptance criteria;
    • Estimate.
  •  It’s a tracking tool to monitor the overall direction.
  • It’s considered as a Portfolio.
  • It is also called an Adventure.

The Theme is typically used to discuss with the CEO and board members for tracking the overall strategy direction.

 

Android N – pre-release notes

A short list of noticeable Google/Android enhancements to be released this fall.

Android Instant Apps

A deep linking functionality that allows the user to access the content within an app, without downloading the app on the user device. Will be available from KitKat to Android N.

 

Split-Screen multi-window mode

Two Apps can be snapped to occupy halves of the screen

mw-splitscreen

Bundled Notifications & Direct Reply

Notifications cards will be grouped together if they are from the same app.

Doze Mode 2.0

Background tasks will be limited when the phone is on stand-by to saving battery life.

Google Machine Learning Integration

Google Assistant (Google Home) – based on voice search technology to produce a more natural contextualized two way conversation.

ALLO – New Communication Messaging app, based on Rich Communication Services, Google Assistant support, Smart Unique Ambient reply. Works also in Incognito Mode (e2e encryption).

DUO – New Communication Video Calling App: based on Rich Communication Services and Google instant knot-knot technology.

Available on all Android versions, from KitKat to Android N, and iOS

Android Wear 2.o

A new rich platform supporting wearable technology.

Personalized Watch Faces from all available Apps.

Standalone technology – won’t need to take the phone with you.

Also sync with iPhone.

Google Virtual Reality Daydream

A smartphone platform to provide high quality virtual reality.

To be used with headset and Controller

Partner: The New York Times, WSJ, CNN and USA Today.

 

Design your first Usability Test

Participants and Sample Size

“5 users will uncover approximately 80% of all usability problems”

– Nielsen Norman Group

https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

Sample Size & Reliability

The more people find the same problem, the more reliable the data set becomes.

Multiple Rounds of Testing

Multiple round of testing on 5 different users covers more issues than a single round of testing with the same number of users.

User 1 User 6 User 11 User 1 User 9
User 2 User 7 User 12 User 2 User 10
User 3 User 8 User 13 > User 3 User 11
User 4 User 9 User 14 User 4 User 12
User 5 User 10 User 15 User 5 User 13
User 6 User 14
User 7 User 15

80%

80%

80%

User 8 User 16
of issues of remaining issues of remaining issues

80%

of issues

 

Selecting the right people

You need to select the participants based on the following criteria:

  1. User Profiles
  2. Personas
  3. General Data about your User base

and factors:

  1. The users understanding of the product.
  2. The Familiarity with the Product or Type of Product.
  3. Amount of overall Experience

And Recruiting criteria:

  1. Sample Size – how many people can you effort to bring in to test.
  2. Characteristics of the user – about the criteria being defined.
  3. Number of Participants for Each Personas or Characteristics.

 

Tasks

vs.

Scenarios

Quick simple functions Provide the partecipant context and direction
Easily completed without any background information given Set the stage, tell the story
Find the Search button Increase overall understanding
Where would one go to out information about specific terms Help the user apply the situation to themselves
Give them an action to perform

 

Usability Scenarios

  1. Uses the vocabulary that the participant uses.
  2. The actions are clear and precise.
  3. Provides all the details needed to complete the goal.
  4. Does not provide steps and definitely does not give away the answer.
  5. You would like to buy a car, you would like to lease it for 36 months term with 1500 down. How would you do this?

Rating your results

a. Easy or under a minute to find/answer – – – —2 points

b. Difficult, takes 1-2 minutes to find/answer —-1 point

c. Fail, takes over 2 minutes to find/answer ——0 point

 

Types of Usability Tests

Formative Testing

Formative testing is usually conducted during website development and is typically used to test a specific feature like the design of a button or the findability of a piece of specific content, etc…

For example: is the user able to find the email form and be able to subscribe to the newsletter? Or is the user able to find a piece of content given the labeling of the button?

 

Summative Testing

Summative testing is conducted at the end of the development, the “Summation” of the development process. Summative testing is used to determine whether a website has successfully accomplished all of its goals.

 

Qualitative vs. Quantitative Testing

Related to, measuring, or measured by the quantity/quality of something rather than its quality/quantity.